RCT3+

Please do not use Internet Explorer to view TheJTroopers' official blog. Please use google chrome.
Click Here To Go To The Info Center

Wednesday 7 November 2012

Understanding TheJTroopers: The Commands

Hello fellow paintballers!

In this part of the 'Understanding TheJTroopers' series we are going to dive deep into the commands of TheJTroopers. Explore ways in which to communicate and other in-game and rules to follow. I will also be explaining some in-game guidelines to help us work BETTER as a team. So here I give you - Understanding TheJTroopers : The Commands!





Tactics in paintball2 can be tough, mainly because it can get so fast-paced out there in those matches. That is why TheJTroopers have commands to follow, these commands will not only make our clan more professional, but altogether - make our teamwork work!

Okay, so lets talk a bit about your daily paintball2 routine. What do you do? Do you...
  • Play a speed server
  • Play a public server
  • Play a jump server
  • Play a 24/7 server
  • Play a pgp server
Well, a lot of users do all of them. But the question is, what should you spend most of your time on paintball2 doing? The answer is - THERE is no particular answer. Instead, there is a method to follow. That method being, PLAY the games that WILL make you better at paintball2. There's no point in spending hours on a speed server if all the players there are newbies and you are there spawn-camping, instead it would of been better for you if you'd spent that time, say on a public server where more experienced players are. Or it could work the other way. For example you are experienced and do well in public servers, but find it hard against large numbers of paintballers who are all spraying everywhere. You should play what makes you better.

So now that you can determine what games to play when, you can now train in your own time when there are no TJT events on. But bare in mind, that when you are on these games - set a good example! Do not spam, swear, insult, flame, rage and use grammar. The last thing we want is tons of JTroopers on public servers spamming and raging.

When in TJT events there are a few command to look out for. I will be stating them here and explaining them. So here they are:

NOTE: All 'voice' commands will start with a . if the so called "command" does not start with a . then it is not a voice command.
.LINE #
- If # is not stated it is by default is the nearest clear line marked on the floor closest to the person who said it. If # is stated, it is where you should line up. For example: "LINE on the edge of that ramp by the tree"
You should always line up shoulder-to-shoulder and make it straight.


When Said: J! Joy! Justice! The Mighty JTroopers Rule!
 - When someone says this, you say it also. As a JTrooper this should be binded to the key 'x'. So when someone says it, press x so you do to. There's no point of being in TJT if you don't say our motto with other members.

Action: When a bullet is shot at you by the same team member
- This, by default means to get cover. It is a warning to the other member. NOTE: This may also change depending on the event. You will be notified in-game of any command changes relative to that event.

Action: When a team member shoots at something next to you

- The team member wants you to go that direction to which he is shooting, often comes after a wave. NOTE: Do not mistake this for a 'miss' by the team member.

.formation #
- Formations are said before matches and in training, the only chance you'll get to know the formations is by attending events. # refers to the formation number. For example ".formation 7"
.stack
- When this happens you help the person who says it get on a certain object or get over a certain obstacle, for example there is a barrel that the person wants to get on and the person says ".stack", then you should crouch next to him so he can hop on you. When there are large amounts of people you need to make a staircase to get up to high points. This is practiced in training.

[ #1 #2 ]
It always starts with a '[', This is used to describe where a particular person is. #1 is the person, #2 is the location. For example "[enemy hiding on ramp". This is done with a bind in you're locs file. For more information that, read the guide on getting started.

.r
- Known as 'return' to a destination. The destination will be defined in the actual event before this command is used. So when you see it, return your player to that particular place on the map.

.goTo #
- # can be a reference to a destination on the map. Example ".goTo middle grey ramp" or ".goTo TacticPlaceB"



Okay that is the end of The Commands, I will update this as more commands develop Etc.

Remember to keep checking back on this blog for more posts to the Understanding TheJTroopers series.

No comments:

Post a Comment